← Domain Guardian II

Field Archive

Campaign records, tower armory, enemy intelligence, and practical strategy.

战地档案:战役记录、防御塔武器库、敌军情报与实战攻略。

Play free / 开始游戏

Campaign Chapters / 战役章节

Forty-eight levels form six distinct theaters. Each chapter introduces a new pressure instead of only adding enemy health.

01 Forest Frontier / 翠绿边境

Learn bend control, split-lane balance, and terrain tradeoffs.

02 Corrupted Wetlands / 腐化湿地

Floodgates alternate lane pressure while low ground weakens towers.

03 Frozen Rift / 冰封裂隙

Entrances thaw in sequence; control matters more than raw damage.

04 Volcanic Valley / 熔岩山谷

Eruptions and route shifts reward reserves and flexible rebuilding.

05 Final Abyss / 终末深渊

Converging fronts and limited vision test the full command kit.

06 Windworn Highlands / 风蚀高地

Storm fronts sweep the highlands; anchor control and time your bursts to the forecast.

Tower Armory / 防御塔武器库

FamilyRoleBest use
Fire / 火焰Burn and splashDense waves and long bends
Ice / 冰霜Slow and freezeMerge points and boss control
Lightning / 雷电Fast chain damageRunners and grouped targets
Physical / 物理Reliable direct damageEarly economy and elite hunting
Arcane & Holy / 奥术与神圣Resistance piercing and supportMixed armor and darkness maps

Enemy Intelligence / 敌军情报

Stealth / 隐匿

Periodically untargetable. Keep splash coverage on the route.

Shield / 护盾

Absorbs a fixed pool. Break it before committing burst damage.

Haste / 迅捷

Bursts between hits. Ice and layered firing zones counter it.

Split / 分裂

Creates fragments on death. Maintain rear coverage.

Resistance / 抗性

Reduces one element. Never build a single-family defense.

Breaker / 破坏者

Threatens nearby towers. Keep repair funds in reserve.

Strategy Notes / 实战策略

Why corners win

A tower inside a long bend covers both legs of the route and fires for longer than the same tower beside a straight lane. Upgrade one strong bend position before carpeting the map with weak towers.

长弯内侧的防御塔能同时覆盖两段路线。先升级关键弯道火力点,通常比铺满低级塔更有效。

Build for the next threat

Read the wave preview before spending. Save for anti-air, control, or armor piercing one wave before it becomes urgent; reactive rebuilding is always more expensive.

消费前先看波次预告。提前一波准备防空、控制或破甲,成本远低于敌人出现后临时拆建。

Economy is a combat stat

Reserve enough credits for one emergency upgrade. A perfect layout with no liquidity can still lose to a shielded elite or a sudden second lane.

经济也是战斗属性。始终保留一次应急升级的资源,才能应对护盾精英或突然开启的第二路线。